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1. Laser sounds... - in Player Features and Ideas Discussion [original thread]
+1. Current laser sounds are the worst I've heard in any game.
- by Crash Lander - at 2013.10.26 00:16:00
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2. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
And the ball dropped: https://forums.eveonline.com/default.aspx?g=posts&m=3760486#post3760486 So this was their brilliant idea: 1) Slow ships most people fly down. 2) Then make up an implant set to make up for it. This... this is CCP's id...
- by Crash Lander - at 2013.10.20 01:03:00
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3. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Michael Harari wrote: CCP Fozzie wrote: Judas II wrote: CCP Fozzie wrote: Increase the rep amount for all armor repairers (including AARs) by 15%
Increase the shield bonus of all shield boosters (except for ...
- by Crash Lander - at 2013.08.01 20:11:00
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4. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
This is good however what does this mean for the primary and secondary attributes of the skills? Previously it was possible to guess (mostly correctly) what remap you need for a bunch of skills by the virtue of what group it was under. as most sk...
- by Crash Lander - at 2013.07.03 12:47:00
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5. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
So you abandoned the Amarr re-balancing thread despite the heavy criticism on the Apoc changes and made the same changes the the napoc. I think we all understand the meaning of asking for feedback a little better now.
- by Crash Lander - at 2013.05.14 03:49:00
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6. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
@CCP Rise In my post I pointed out how I think the tracking bonus in exchange for the cap bonus is not a good trade: Crash Lander wrote: Test server Feedback: ... In-case it isn't clear what I'm trying to say here; I'll re-iterate it diffe...
- by Crash Lander - at 2013.04.24 22:28:00
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7. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Test server Feedback: I did some PvE tests in the new Apoc but before any any arguments some prefaces are in order - I consider cap stability a waste. What I consider valid is having just barely enough cap to complete the needed task. For PvE I fi...
- by Crash Lander - at 2013.04.23 00:05:00
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8. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Shinzhi Xadi wrote: I have a mission fit paladin, and with max skills + genolution implants, T2 tachs still take so much PG that I can't fit a faction rep and MJD. So I disagree with you on Paladin. Bhaalgorn, I can't comment on, haven't flow...
- by Crash Lander - at 2013.04.13 02:38:00
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9. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Crash Lander wrote: Your point is just as valid as the quote. Hence we have a problem. One one hand you have fleet uses for a ship (any ship) that generally don't have to deal with cap problems too much (engagements are ...
- by Crash Lander - at 2013.04.10 15:31:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Tonto Auri wrote: Crash Lander wrote: Atomic Option wrote: After sleeping on it, the simplest statement of the problem with the Apoc change is that: the new bonus to tracking doesn't synergize well with the optimal bon...
- by Crash Lander - at 2013.04.10 15:16:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: OP updated for some slight tweaks to the Apocalypse and Armageddon. Cap stability increase for Apoc and a powergrid tweak for the armageddon. Just give the Apoc its bloody cap bonus back. Who the heck wants tracking bonus w...
- by Crash Lander - at 2013.04.10 13:38:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
There are exactly 2 ships in the game that can fit tachs properly: 1) Nightmare: fine. 2) Paladin: Barely can, it gets Powergrid issues if you try to be creative. Both are 100% bonus/half rack ships. If I were to go on a limp I would say they don...
- by Crash Lander - at 2013.04.09 05:03:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Reading the posts, every concern has been mentioned at least multiple times by now. There was a single dev reply in the Gallante thread and no reply here so far. Lets wait for some dev replies to see where they stand. That should give a reasonabl...
- by Crash Lander - at 2013.04.08 22:32:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Ayla Crenshaw wrote: As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good. This really screws over low-skilled Amarr players, especially ...
- by Crash Lander - at 2013.04.08 17:35:00
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15. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
The RoF bonus on Omen Navy Issue made this a really fun ship. At level V Cruiser skill with Rapid Firing V this ship fires its pulse lasers like a non stop machine gun. It also made it an excellent platform for quickly dispatching smaller target...
- by Crash Lander - at 2013.04.05 03:51:00
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16. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Cyerus wrote: Thank you for removing the speed penalty on armor rigs!!! Where does it say that? Pumps and trimarks are keeping their drawbacks!
- by Crash Lander - at 2013.01.21 20:52:00
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17. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Is my title pretentious enough? ... Why not just buff all armor reps? One of the aspects I really like about the ASB is that it allowed CCP to decouple burst tanking from sustained tanking in a new and interesting way. Burs...
- by Crash Lander - at 2013.01.21 20:18:00
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18. Introduce isk tips to the forums - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Or you could just log in and give the person in question ISK. Oh wait... *effort* Crash Lander wrote: This is functionally equivalent to a character to character isk transfer in game. That's right, that extra eff...
- by Crash Lander - at 2013.01.09 07:32:00
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19. Introduce isk tips to the forums - in Player Features and Ideas Discussion [original thread]
I have a simple idea for what I believe would increase the quality of the posts on these forums: Replace or augment the forum like button with an ISK tip feature. This will transfer a user specified amount of isk from the logged in char's acco...
- by Crash Lander - at 2013.01.09 07:03:00
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20. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: All these moaning about some lvl3 skills to learn, that's amazing. Patience is virtue, and such a boost to ECM protection is really worth it IMO. First I like the new skills and patience is indeed a virtue... but my sub...
- by Crash Lander - at 2012.11.05 23:44:00
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